30 Programming Ideas Explained Simply

1. Abstraction: The ability to represent complex objects or concepts by simpler ones. [Read more here]


2. Algorithms: A step-by-step procedure for solving a problem or completing a task [Some examples here]


3. Arrays: A data structure that stores a collection of dataItems, typically of the same data type, in a specific order
4. Associative arrays: A data structure that maps keys to values, where the keys and values are both strings
5. Binary search: A method for locating a specific item in a sorted array
6. Boolean expressions: Expressions that return a Boolean value (true or false)
7. Bugs: Errors in code that cause it to produce unexpected results
8. Built-in functions: Functions that are built into a programming language
9. Callbacks: Functions that are invoked by other functions, often as a result of an event
10. Classes: A template for creating objects, often containing data and methods
11. Closures: Functions that refer to variables that are defined outside of the function itself
12. Conditionals: Statements that control the flow of execution based on a condition
13. Constants: Variables that hold a fixed value throughout the life of a program
14. Control structures: Statements that dictate the order of execution in a program
15. Data types: The type of data that a variable can store
16. Defining variables: The process of assigning a name to a variable and specifying its data type
17. Loops: Statements that allow you to repeat a block of code a certain number of times
18. Methods: Functions that are associated with a class (or object)
19. Modules: Files that contain a collection of related functions or classes
20. Namespaces: A way of grouping related modules and classes together
21. Operators: Symbols that represent actions to be performed on data
22. Partials: Functions that are defined in one place but used in another
23. Preprocessing: The process of transforming code before it is compiled
24. Programming paradigms: The way a programmer thinks about solving problems
25. Puzzles: Problems that require a specific solution
26. Recursion: A method of problem solving that involves calling a function from within itself
27. Regular expressions: Patterns that match a certain sequence of characters
28. Scope: The region of a program in which a variable is accessible
29. Strings: Sequences of characters
30. Subroutines: Functions that are defined separately from the main program

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